Amber (
twistingkage) wrote in
penguinsoutofnowhere2013-05-05 10:28 pm
Mindscape meme

☄ The Mindscape Meme ☄
If you've played Psychonauts, you have some idea of what's going on with this meme. (It doesn't have to play out much like Psychonauts if you don't want it to, though.) Your character has something going on in their inner mental world that needs to be confronted by psychic voyagers, and that's what's going to happen here. It's nothing but metaphor and symbolism from here on out, and you can be as dark or as silly as you want about it.
»» how to play
1. Post a comment (with your character's name and canon as the subject line) with a quick summary of what your character's mental world is like. It doesn't have to be long. "A colorful amusement park with inexplicably Arctic-themed rides" could work for a childish hedonist hiding the emotional scars of a terrible polar-bear-related incident, for example. Give it a snappy name if you feel like it. If you have some imagery or music that fits the atmosphere, you can even link that.
2. If you have any preferences you want to stick with, be sure to make a note of them in your initial comment.
3. Respond to other people's threads with a character to explore their mindscapes. Pick or roll the RNG for an option for what part your character winds up in--or suggest another one if you've got a wildcard idea.
4. First player, your character is the host. Second player, your character is the visitor.
5. The first player writes tags about the mental world that's being explored, explaining how it reacts and adapts to the visitor's presence there. You can do more than set the mood and describe how the environment changes, though: people can crop up inside the mindscape representing various aspects of your character's personality, and the visitor can interact with them. Or if you'd rather, you can have your character accompanying the visiting character through the mindscape, trying to help or misdirect them as they please.
6. The second player tags with their character's attempts to navigate the strange mindscape and solve the inner conflict plaguing the host character--or simply escape back to the material world. Or maybe their motive is less pure, and they're trying to uncover a secret that the first character is hiding deep within. You get to decide why they're there, really.
7. There isn't any right or wrong way to do this meme, so take as much or as little as you want from the options given.
8. Do your best to communicate OOCly with other players if you run into any trouble or confusion, provide warnings if it becomes necessary, and don't be afraid to tag around!
»» prompts for the mental voyagers
1. AT THE GATES. You're about to jump off from the outermost layers of your host's personality and start getting into the stuff that really makes them tick. Can you find the key to the lock, or the hidden door, or whatever wacky trick will lead you there? Of course, the more this character tends to hide their true self, the more their inner world will try to convince you there's nothing lurking behind this facade.
2. YOU WEREN'T SUPPOSED TO FIND THIS. You've stumbled into a hidden place where the host keeps a secret that they never wanted anyone else to know. What is it and how does it manifest in the mindscape? Are they going to attack you somehow for revealing it?
3. NIGHTMARE TIME. Oops, you've gone the wrong way, and now you're squaring off against the host's worst fears embodied within their head. What do they look like and what do they represent? Can they be defeated in combat or do you have to take a more delicate approach? Maybe they don't appear as obvious enemies at all, and they pose a more subtle danger.
4. FREE ADMISSION FOR CHILDREN. Hey, look, it's where your host keeps their most important childhood memories...good and bad. Be careful: they might not be all that accurate or trustworthy. Kids don't have the most objective perceptions of their lives.
5. THE BEST PART OF ME. You've finally found the host's greatest ideals and noblest inspirations--the things that drive them to do good and be a better person. Or maybe what you're dealing with here is the actual personification of their own greatest virtues. Perhaps they're under siege for some reason and need some help getting their strength back, or maybe they have something to teach you. On the other hand, in some characters, this part of the mindscape could be in pretty bad shape.
6. COME TO THE DARK SIDE. This isn't good. You've reached a part of the mindscape that represents or is controlled by the shadow--all the bad things about your host that they don't want to admit. Unless they have admitted it, in which case this place is under better control by them...but that doesn't necessarily make it any less dangerous for you. How will you escape, or will you try to help the host come to terms with this part of themselves first? Of course, you could also try to get them to give in to all these dark temptations and embrace them, if that's your preference...
7. FINAL BOSS. You're facing the embodiment of the core issue that haunts this character. Whatever it is, you have to think of a way to defeat it, whether through violence or other means. Are they too emotionally stable to have such a thing? Then it's the embodiment of their deepest motivation and you have to defeat it to get out of here.
8. ROAM FREE IN THE WILD SUBCONSCIOUS. Enough of those prescribed options; this one is your old wild card. Come up with your own twist on what can be done as a psychic voyager in someone else's mind.

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What are you doing here? ((The demand comes from a 9-year-old Green, turning away from sitting in front of the PC to stare at Red.))
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No, he's not answering your question, 9-year-old Green.]
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[He's concerned, okay?]
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[He can't help but mutter, mostly to himself--] Pretty sure I've made a few enemies, though...
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((He admits it quietly, reluctantly, shoulders slumping.)) I'm too cocky. Everyone says that. But-- if I don't-- if I don't like myself, who will, you know?
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... god, he can't even begin to imagine how it feels.]
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((He takes a shaky breath, then shrugs. No crying here. He's a man.)) Maybe you should just- go to the last room.
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[... And now he'll move on to the next room.]
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The last room is smoky, filled with the scent and haze of incense. Which is why Red won't seen this Green coming until he's shoved the boy against a wall.)) What are you doing here? ((He snarls, his fingers tight on Red's shirt.))
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But at least it's fairly obvious what this place is. Once he recovers...] ... This is Pokemon Tower, isn't it? [His voice is quieter than usual, and something about it sounds... guilty, perhaps?]
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and possibly tears.)) So I don't get why you're here.I didn't kill one of your Pokemon, did I?
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[... Well he can't say "I opened up a door in your head and it led me here."] ... No, you didn't. Can't I at least... pay respects?
... I'm so sorry, Green. [Since this was at least partially his fault. The hat comes off.]
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[He wants to stay calm. He really does. But... no. He can't do it. He can't stay calm, stay silent this time.
He doesn't like raising his voice... but this time, he will.
He practically roars.] ... Pray tell, how the hell was I supposed to know?! Do you think I did it on purpose?! And who said anything about pretending?! How do you think I felt when I found out?!
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Why couldn't you have realized that you've taken everything away from me before you took Raticate too?
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[It's fairly obvious he's trying to force himself to calm down after his little outburst.]
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How can I be okay with it?
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He honestly feels terrible by this point...]
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